![]() ![]() Even so, Capcom tries to shove “as many monsters as possible” onto the diminutive hardware. It’s no wonder this series has only existed on handhelds. It’s much plot-heavier than Pokemon, but you can see the similarities. The hunters give chase while you train and collect more “monsties.” You take the infant on the run to prove exactly what the developers say: nothing is simply born evil. But the hunters believe it’s caused by a baby Rathalos: sort of the mascot breed of the franchise. The corruptive influence in this game (there are a lot of those across Monster Hunter plotlines) is a bit of a mystery at the start. Monsters can be corrupted, or just dangerous, but “not evil beings or creatures.” The same holds true for hunters, apparently. As a rider, you’re partly fighting against hunters in this game, and Capcom wastes no time making them feel like a threat.Įven so, the developers “don’t believe the monsters or characters have bad intentions.” That’s a philosophy Tsujimoto and the rest have driven home to me in previous interviews. It shows how truly strange and even horrifying the tools used by players seem with just a slight change of context. That tiny scene hints at a much bigger danger. There’s a particularly disconcerting scene right at the beginning that shows a young girl being hunted by humans with “Scoutflies,” which Monster Hunter World used to track prey. The story of Stories 2 actually puts you at odds with hunters - the player faction from mainline games. Just to drive that home hunters are now the antagonists. Instead of killing or capturing creatures, you befriend and mount them, driving them across somewhat open plains like horses in The Witcher or Assassin’s Creed. The team said they “really wanted to emphasize this change in perspective,” referring to the fact that you don’t play a hunter at all. Instead it complements the main “find a big lizard and kill it” games, showing more of the world at which Capcom only barely hints. Stories 2 doesn’t feel extraneous, though. The first Stories was trapped in that late-era 3DS limbo, alongside other gems lost under the shadow of the Switch. It’s gotten top billing at Capcom showcases - alongside fellow Switch game Monster Hunter Rise - even most viewers had probably never heard of the series. I spoke together with Capcom Japan Producer Ryozo Tsujimoto, Director Kenji Oguro, and Art Director Takahiro Kawano specifically about the sequel. Now the publisher is trying to expand that foothold with Monster Hunter Stories 2: a Pokemon-like take on the flagship games. ![]() We saw that victory carry over to the Nintendo Switch earlier this year. It has been for a while, in fact, spurred on by the international success of Monster Hunter World in 2018. ![]()
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